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- > hi, i'm back with the news:
-
- :-)
-
- > First, french mag ST Magazine published a half page about Bad Mood in
-
- Ah, finally some real press coverage!
- (I actually saw a _very_ short notice in the latest ST Format that I think
- was about BAD MOOD.)
-
- > presented at the Atari show in Paris in december. Unfortunately, the
- > picture shows a poor 3.7 fps, which some people started criticise on a
- > french network (the Minitel, which is a very poor videotext, slow network
-
- I guess they were comparing with things like TowersII and some demos?
- Most people don't realize that there's a lightyear's difference between the
- DOOM engine and what's used in those programs.
- To run BAD MOOD reasonably in 320x200 you'll need a seriously accelerated
- Falcon, but in 160x200 or so (which could be full screen as well) the
- frame rate is probably going to be OK.
-
- > I contacted the guy that made the french doom we've been talking about since
- > last week, friday evening. I told him about Bad Mood, which he only knew
- > about since the morning, when he saw it in ST Magazine. He was surprised
-
- It's a good thing we got in touch with him right away then.
-
- By the way, am I the only one who got his DOOM engine to work?
- I haven't heard any comments on it here yet.
-
- > and a bit disappointed to see that some people did the same as he did...
-
- We really must check that there are no Germans doing the same...
-
- > Anyway, i asked him if he would like to join in, and he said he was ok!
-
- :-) :-)
-
- > with it. The better would be that Laurent or Bertrand call him and talk
-
- IIRC Bertrand should be back this week. He and Laurent can most likely
- figure something out.
-
- > article on how to program new VDI drivers. They gave a D2D driver on the
-
- Interesting. It's too bad I didn't learn French is school. :-(
-
- > disk, and said that they wrote a driver that plays MIDI files, one via
- > the MIDI plug and expander, and another one using samples, via the falcon
- > sound system. And they say the applications are limitless. Couldn't that
- > be interesting for Bad Mood? If it is, i could try to find their
- > adresses. Their names are: Marc Abramson and Mathis Agopian.
-
- IMO a MIDI (external hardware) song player of some kind would be very nice
- to have in BAD MOOD. Unfortunately, that could only be used for single
- player games, though, since the networking is very likely to use the MIDI
- ports. Still, most of us will not play death-matches very often.
-
- > Bad Mood will be finished for the summer, right?
-
- At least there should be _something_ playable by then (IMHO).
-
- > What about organizing some kind of party somewhere, were Bad Mood could
- > be presented, and a giga network-competition could be organized?
-
- While the idea is interesting, I think the continuos availability of the
- latest BAD MOOD will make such a presentation a bit redundant.
-
- --
- Chalmers University | Why are these | e-mail: rand@cd.chalmers.se
- of Technology | .signatures | johan@rand.thn.htu.se
- | so hard to do | WWW/ftp: rand.thn.htu.se
- Gothenburg, Sweden | well? | (MGIFv5, QLem, BAD MOOD)
-
-